![how long is owlboy how long is owlboy](https://s3.amazonaws.com/indieobscura-www/assets/article/2016/10/25/owlboy-the-game-preview-feature-img_feature.jpg)
But the way the plot develops in some moments of the game is really weird, or maybe I should say abruptly. Certainly, the graphics with sprites (probably one of the most lengthy/hardest aspects to work), the construction of the characters (even the majority of NPCs), the level design and game mechanics are really good overall. I like this game a lot, but I have sort of the same feeling about the whole experience. But I think it deserves more credit than saying it doesn't reflect 9 years of work. I'm indifferent to whether it gets a sequel or not.
![how long is owlboy how long is owlboy](https://www.gamereactor.eu/media/21/owlboy_1902173.png)
And those are 10 hours of interesting gameplay built on fundamentally satisfying controls and an endearing, engaging, emotional story (yeah, let's not forget about how long it takes to write a quality story, let alone one with as much of an emphasis on mystery and lore as this one). I'd put it at about 10 hours if you're not a completionist. They discount the value of a short, focused, highly-polished, creative game. You're not alone a lot of gamers today seem to expect long, expansive, Metal Gear Solid V-length experiences. If your issue is length, then you're spoiled.
![how long is owlboy how long is owlboy](https://gamingbolt.com/wp-content/uploads/2016/12/Owlboy_01-1280x720.jpg)
And working all of this in with 9 years worth of life shit. And doing this by scouring literally every pixel of the game. Not to mention the pain of making not just a platformer, but one where the player can freely move in all directions, and finding all the bugs, all the exploitable glitches, and fixing all those inevitable kinks in the programming.
How long is owlboy plus#
Plus all the character sprites, and all their animations.
![how long is owlboy how long is owlboy](https://gamingbolt.com/wp-content/uploads/2018/02/owlboy.jpg)
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